How you Make A Plugin

After you made a file put this in the file change the name to whatever

Plugin(<Name>, <callback>)

example

Plugin("Print Aspect Hub", function()
print("Aspect Hub") -- Print Aspect Hub in the console
end)

If you want to position a hat

Plugin(<Name>, function()
local <Weld-Name> = Instance.new("Weld")
<Reanimation>
game.Players.LocalPlayer.Character[<Hat>].Handle.AccessoryWeld:Destroy()
<Weld-Name>.Parent = game.Players.LocalPlayer.Character[<BodyPart>]
<Weld-Name>.Part0 = game.Players.LocalPlayer.Character[<Hat>].Handle
<Weld-Name>.Part1 = game.Players.LocalPlayer.Character[<BodyPart>]
<Weld-Name>.C1 = CFrame.new(0,0,0)
end)

Example

Plugin("Body", function()
local Aspect = Instance.new("Weld")
Normal()
game.Players.LocalPlayer.Character["Pal Hair"].Handle.AccessoryWeld:Destroy()
Aspect.Parent = game.Players.LocalPlayer.Character["HumanoidRootPart"]
Aspect.Part0 = game.Players.LocalPlayer.Character["Pal Hair"].Handle
Aspect.Part1 = game.Players.LocalPlayer.Character["HumanoidRootPart"]
Aspect.C1 = CFrame.new(0,4,0)
-- Positions Pal Hair Over Your Head
end)

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